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Game Design
Not just how it looks, but how it plays.

Bloom of Rebirth
A two-player experience where the living and the dead connect through movement, memory, and interaction.
Dreamspeaker
The project is composed of three main levels, each offering entirely distinct gameplay mechanics and technical priorities. It adopts a modular architecture: each level is implemented as an independent scene (Scene) responsible for its specific mechanics, while all scenes share a unified system of core components and management modules.


Pigeon Mix
Pigeonmix is a roguelike game where players navigate unpredictable levels shaped by randomness and repetition. Each run offers new combinations of challenges, encouraging adaptation and strategic decision-making.
Abyssal Genesis
Abyssal Genesis is a dark action game set in a fallen kingdom consumed by an abyssal plague. Players take the role of a cowardly soldier with a powerful defensive ability, surviving through parry, dodge, and reactive combat.


Soma
Soma is a satirical game about insomnia and subscription-driven society, where even basic actions require unlocking through paid systems.
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